//TGrains - granulation of a buffer
//arguments: numChannels, trigger, buffer number, rate, center pos, dur, pan, amp, interpolation
//see more about Granular synthesis on Help
// read sound
b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
(
{
var trate, dur;
trate = MouseY.kr(2,200,1);
dur = 4 / trate;
TGrains.ar(2, Impulse.ar(trate), b, 1, MouseX.kr(0,BufDur.kr(b)), dur, 0, 0.1, 2);
}.scope(2, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = MouseY.kr(8,120,1);
dur = 12 / trate;
clk = Impulse.kr(trate);
pos = MouseX.kr(0,BufDur.kr(b)) + TRand.kr(0, 0.01, clk);
pan = WhiteNoise.kr(0.6);
TGrains.ar(2, clk, b, 1, pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
// 4 channels
(
{
var trate, dur, clk, pos, pan;
trate = MouseY.kr(8,120,1);
dur = 12 / trate;
clk = Impulse.kr(trate);
pos = MouseX.kr(0,BufDur.kr(b)) + TRand.kr(0, 0.01, clk);
pan = WhiteNoise.kr(0.6);
TGrains.ar(4, clk, b, 1, pos, dur, pan, 0.1);
}.scope(4, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = MouseY.kr(8,120,1);
dur = 4 / trate;
clk = Dust.kr(trate);
pos = MouseX.kr(0,BufDur.kr(b)) + TRand.kr(0, 0.01, clk);
pan = WhiteNoise.kr(0.6);
TGrains.ar(2, clk, b, 1, pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = LinExp.kr(LFTri.kr(MouseY.kr(0.1,2,1)),-1,1,8,120);
dur = 12 / trate;
clk = Impulse.ar(trate);
pos = MouseX.kr(0,BufDur.kr(b));
pan = WhiteNoise.kr(0.6);
TGrains.ar(2, clk, b, 1, pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = 12;
dur = MouseY.kr(0.2,24,1) / trate;
clk = Impulse.kr(trate);
pos = MouseX.kr(0,BufDur.kr(b)) + TRand.kr(0, 0.01, clk);
pan = WhiteNoise.kr(0.6);
TGrains.ar(2, clk, b, 1, pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = 100;
dur = 8 / trate;
clk = Impulse.kr(trate);
pos = Integrator.kr(BrownNoise.kr(0.001));
pan = WhiteNoise.kr(0.6);
TGrains.ar(2, clk, b, 1, pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
(
{
var trate, dur, clk, pos, pan;
trate = MouseY.kr(1,400,1);
dur = 8 / trate;
clk = Impulse.kr(trate);
pos = MouseX.kr(0,BufDur.kr(b));
pan = WhiteNoise.kr(0.8);
TGrains.ar(2, clk, b, 2 ** WhiteNoise.kr(2), pos, dur, pan, 0.1);
}.scope(2, zoom: 4);
)
(
{
var trate, dur;
trate = MouseY.kr(2,120,1);
dur = 1.2 / trate;
TGrains.ar(2, Impulse.ar(trate), b, (1.2 ** WhiteNoise.kr(3).round(1)), MouseX.kr(0,BufDur.kr(b)), dur, WhiteNoise.kr(0.6), 0.1);
}.scope(2, zoom: 4);
)
// free sound
b.free;